use the uploaded image as the exact base render preserve the current camera angle framing architecture room dimensions shower layout bench size tub position vanity position mirror shape roman shades vase eucalyptus windows and all fixture locations exactly as shown do not redesign move add or remove any object except for the partial sconce at the far right edge which must be completely removed the current render looks too flat washed out and digitally smooth re render the same bathroom as a hyper realistic architectural digest interior photograph with strong material depth visible texture natural shadow falloff subtle contrast and physically believable light response do not brighten the entire room evenly reduce flat ambient fill and allow shadows to exist lighting correction highest priority use directional natural daylight entering through the two existing roman shades keep the roman shades exactly as they are now same linen folds same height same openness same filtered light effect and same ivory beige color the daylight should come primarily from the windows not from a flat global light source create visible but soft directional contrast slightly brighter around the windows and tub darker in the shower corners deeper shadows behind the tub filler stronger contact shadows beneath the vanity subtle shadow under the tub base darker grout recesses more depth along the bench edges visible overlap shadows where the glass crosses the tile gentle falloff toward the left side of the shower use realistic photographic dynamic range keep the room warm and inviting but reduce the pale beige haze avoid uniform illumination avoid glowing walls avoid overexposure avoid flat ambient lighting painted walls render the non tiled walls in benjamin moore revere pewter with a realistic eggshell paint finish add subtle roller texture faint tonal variation low sheen reflectivity slight micro texture soft shadow gradients realistic imperfections visible in grazing light the wall should not appear smooth airbrushed or uniformly beige shower zellige tile render the shower walls and bench sides in villa zellige oat ceramic tile 2 5 x 8 inches installed in a 50 offset running bond the shower tile is the most important material correction it must look handmade dimensional and tactile add tile to tile variation in oat ivory pale cream warm beige and soft sand slightly uneven edges mild bowing and waviness micro undulation across tile faces slight glaze pooling near edges fine roughness variation subtle depth in grout joints small scattered highlights delicate edge shadows between tiles low level surface irregularity do not smooth the tile do not use a flat texture map do not make all tiles identical do not create large glossy glare patches highlights should be small soft irregular and distributed naturally across individual tiles use realistic bump mapping subtle displacement normal variation and roughness variation so the wall catches light differently across each tile chevron floor tile render the main floor and shower floor in tilebar new rock tortora beige 4 x 21 chevron matte porcelain tile increase the floor realism with clearly visible chevron geometry deeper grout lines subtle tonal variation piece to piece matte mineral texture slight surface roughness faint stone like variation edge shadowing natural occlusion at grout joints realistic variation in how each piece reflects light the floor should look tactile and grounded do not wash out the chevron pattern do not blur the grout do not make the flooring glossy vanity render the four hands anthem double vanity in satin light wash oak veneer with realistic wood character visible natural oak grain fine pores subtle panel to panel tonal variation correct veneer direction slight roughness variation refined satin finish natural edge shadowing visible depth at reveals realistic separation between drawer fronts and cabinet doors the wood should feel warm and sophisticated not flat orange yellow or plastic countertop and bench top keep the vanity countertop and shower bench top in the existing light stone or composite material increase realism with faint mineral movement low sheen satin reflectivity slight tonal variation micro roughness softly eased edges realistic slab thickness deeper contact shadows subtle reflection breakup more visible edge definition do not render them as blank white planes champagne bronze fixtures keep all faucets and shower fixtures in champagne bronze delta nicoli widespread faucet delta trinsic floor mounted tub filler delta tempassure shower system use brushed champagne bronze with fine directional metal grain soft highlights slight patina variation subtle reflection breakup realistic shadowing controlled warm tone avoid bright gold orange brass or flat painted metal shower glass keep the shower glass exactly where it is make it look physically real with subtle thickness faint green edge tint restrained reflection slight refraction delicate overlap shadows faint natural streaking visible only in highlights soft glare at edges the glass should not disappear become dark or look like a flat gray overlay tub keep the domme freestanding tub exactly as shown add soft satin acrylic finish nuanced highlights along curved surfaces subtle variation in white tone realistic rim thickness stronger contact shadow at the base gentle reflection falloff the tub should feel grounded and installed not like a smooth floating 3d object mirror keep the moon mirror arch top mirror exactly as shown add realistic glass depth subtle edge darkening physically accurate reflections slight tonal contrast in reflected surfaces low sheen matte black frame vase and eucalyptus keep the existing vase and eucalyptus exactly as placed improve realism with distressed iron texture slight micro pitting varied surface roughness soft highlight breakup natural leaf translucency muted green tones varied leaf angles fine stems subtle shadows photography style render this as a real professional interior photograph architectural digest editorial style corrected vertical lines 24 28 mm architectural lens natural dynamic range stronger material separation visible micro texture soft but real shadows restrained highlights crisp 4k detail no oversmoothing no haze no artificial sharpening negative prompt do not change the camera angle layout architecture roman shades windows mirror tub vanity bench shower glass tile layout vase eucalyptus or plumbing positions do not add d cor art bottles baskets accessories recessed lights or new fixtures completely remove the partial sconce at the far right edge avoid flat ambient lighting beige haze glowing walls blurry flooring repetitive tile maps identical zellige tiles smooth cgi materials oversmoothing excessive gloss large glare patches flat white countertops orange oak bright yellow gold fixtures invisible glass weak shadows washed out grout grain noise and oversharpening the final image must have visible depth realistic shadow contrast tactile surfaces natural imperfections and rich material realism every surface should respond differently to light no surface should appear flat or uniformly colored