create an ultra photorealistic high end visualization of this living room based strictly on the reference image do not change anything in the scene preserve the exact camera angle perspective architecture sofas armchairs coffee tables tv floating tv console black glass display cabinet artwork pendant light plants decorative objects rug flooring walls ceiling materials colors dimensions and placement the objective is only to add more life correct the lighting and exposure improve material realism and make the image look professionally rendered in 3ds max corona renderer it must not look ai generated improve the lighting significantly the current direct sunlight is too strong in some areas and the shadows are too dark create a soft balanced natural daylight environment combined with subtle 3000k warm interior lighting preserve the direction of the existing daylight but soften the harsh highlights on the sofa armchairs console and floor recover details in both bright and dark areas using realistic high dynamic range and natural corona style exposure use physically accurate global illumination and indirect bounce lighting to gently illuminate the darker parts of the room especially the foreground sofa black glass cabinet tv wall and corners keep realistic contrast and depth do not make the room uniformly bright or flat maintain a clean warm neutral white balance the walls and ceiling must remain naturally off white white not yellow or orange preserve the exact beige cream black and natural wood colors already present make the existing sofas and armchairs extremely realistic preserve their exact upholstery but enhance it with visible fine textile fibers detailed weave subtle stitching natural folds realistic padding slight compression micro roughness and soft contact shadows avoid smooth or plastic looking fabric enhance the floating wooden tv console with realistic natural wood grain correct texture scale fine pores micro roughness subtle tonal variation and realistic edge definition improve the rug with detailed woven fibers realistic thickness and natural interaction with the furniture make the black framed glass cabinet look like high quality corona physical glass with controlled fresnel reflections subtle transparency realistic refraction natural dark glass depth clean black metal framing and enough visibility of the objects behind the glass do not make it mirror like keep the tv screen completely black dark with no content and no strong reflection only give the screen subtle physically realistic material depth improve the pendant light with realistic 3000k illumination subtle diffusion physically accurate falloff controlled highlights and minimal bloom preserve its exact design and position enhance all decorative objects books ceramics artwork branches glass metal and accessories with realistic pbr properties and subtle micro imperfections without changing or adding anything use corona renderer global illumination physically accurate pbr materials ray traced reflections and refractions realistic ambient occlusion soft contact shadows indirect bounce light high dynamic range natural highlight roll off realistic exposure micro surface imperfections professional white balance subtle photographic depth and premium architectural photography color grading final result ultra photorealistic 8k natural and sophisticated luxury living room photography soft daylight subtle 3000k lighting clean neutral whites realistic fabrics detailed natural wood physically accurate glass soft shadows refined reflections balanced exposure rich depth 3ds max corona renderer quality absolutely no ai render appearance strict negative prompt do not change the design or add anything no changes to camera angle architecture sofas armchairs coffee tables tv console glass cabinet artwork pendant plants accessories rug flooring walls ceiling materials colors proportions or placement no people no new decorations no excessive yellow orange cast harsh sunlight crushed shadows blown highlights excessive bloom plastic fabrics fake reflections mirror like glass oversaturation excessive sharpening distorted geometry or ai artifacts only improve realism lighting exposure materials shadows reflections and overall render quality