use the provided render strictly as the base image for composition camera angle furniture placement proportions and architecture do not change the layout room geometry or object positions improve the photorealism of the scene while keeping the design intact the sofa must appear smooth and clean without any visible mesh lines seams polygon edges or modeling artifacts the upholstery should look like continuous soft fabric with natural folds but no technical 3d mesh lines the dining table must also have a clean surface without any mesh lines polygon edges or unwanted modeling artifacts the oak wood surface should look natural and smooth with a subtle oak grain texture the chalk colored furniture should be slightly darker keeping the same matte chalk finish but shifting the tone to a deeper warm off white maintain the oak wood elements with a natural oak grain and vertical grain direction the chairs on the right side remain upholstered in white boucl fabric with clearly visible textured surface and their legs keep the brownish red color the sofa behind the chairs remains light grey and the dark green ottoman next to the sofa remains visible outside on the balcony change the visible wall surface to a dark concrete plaster dark ov st rka with a slightly rough mineral texture keep the soft natural sunlight and warm shadows entering the room and improve overall material realism lighting and rendering quality while preserving the original scene