theatre 2 task create a hyper realistic architectural visualization of the theatre reference image do not revert to the aesthetic of the reference image the image should look like a realistic photograph taken by an interior design photographer this is a very luxury home with high end finishes and details every material should look luxe and expensive camera geometry strictly maintain the exact camera angle perspective height focal length and composition of the reference image do not reposition re align zoom crop or shift the view match all proportions millwork details and bathroom geometry exactly as shown take absolutely no creative liberties all elements must be drawn to architectural scale your image geometry should overlay perfectly with the reference image keep everything you see image orientation landscape horizontal materials finishes flooring light to medium solid greyish creamy beige thick pile carpet walls vertical seamless walnut wood grain veneer ceiling seamless dark walnut wood grain veneer matching the walls the ceiling is coffered copy heights trim and details exactly as shown back millwork vertical seamless walnut wood grain veneer bronze pull hardware screen copy the movie image exactly as shown very thin black frame side wall artwork replicate the wall art exactly as shown phillip jeffries aura in shade nocturne the artwork has a very dark espresso brown matte base with medium to light brown brush swoops on the upper portion these brush swoops are very glossy each repeating artwork piece is set in a dark bronzed frame the artwork panels are mounted on frames offset 3 inches from the wall projecting toward the centre of the room panels remain connected to the ceiling creating a floating panel with a continuous 3 inch recessed gap behind them from floor to ceiling this recessed space exists between the artwork panels and the dark walnut brown wall surface behind them wall sconces placement small black cube sconces are mounted only on the vertical dark walnut wood wall surface beside each wall panel centred on the wall they are not mounted on the artwork panels or frames each sconce is evenly spaced beside the frames in this viewing angle the sconces on the right wall are visible the sconces on the left wall are fully hidden behind the artwork panels due to the viewing direction and panel projection but they remain installed in the same wall positions theatre chairs uniform luxury leather theatre chairs rh italian berkshire leather no seams on the back colour is a soft light taupe with warm beige undertones and a subtle grey cast mushroom taupe camel uniform white blankets over the left arms of the chairs steps the theatre floor drops down from the first row of seating to the second row the stair treads themselves are not visible but the change in floor plane is visible lighting atmosphere overall style hyper realistic 3d visualization with photorealistic quality wall sconce lighting the sconces cast a soft cone shaped light both upward and downward on the wall surface behind the floating panels the light beam is narrow near the fixture and gradually widens as it moves away even when the sconces themselves are hidden behind the panels the light they emit should still be visible on the wall led strips behind screen very dim led strip lighting behind the screen at 10 brightness color temperature all artificial lighting must be 3000k warm light general lighting maintain realistic lighting direction shadow softness and natural interior light behaviour object permanence hidden architectural elements must remain in their correct physical positions even when partially obscured by other objects style restrictions no 3d model appearance no sketchup style no wireframe no low poly rendering no cartoon style no cel shading no flat shading no draft render no concept art no line art no coloured pencil style the result must appear as a high end professional interior architectural photograph