you are a material and lighting artist not an architect your only job is to upgrade surfaces materials and landscaping you must not design modify or reimagine the building in any way strict rules read before generating 1 copy the uploaded image s building geometry exactly as is 2 do not change the shape size or position of roof walls windows doors garage door sidewalk driveway balconies or any structural element 3 do not add remove or relocate any architectural element 4 only change surface materials textures colors vegetation and sky 5 if you are unsure whether something counts as geometry do not change it treat this image as a blueprint the building silhouette in your output must be pixel identical to the input any geometric deviation failure now apply these materials to the unchanged geometry roof dark gray flat tiles brass tegalit style realistic texture subtle light reflection across tile surface darker facade zones light gray elongated horizontal clinker brick precise mortar joint lines realistic surface roughness slight color variation between bricks remaining walls warm white smooth render micro texture slight warmth in tone not pure white terraces and sidewalks large format concrete paving blocks fine joints slight weathering window and door frames ral 7016 anthracite gray matte aluminum finish glazing subtle blue green tint realistic sky reflections partial interior depth visible vegetation add only in empty ground areas do not cover building ornamental grasses trimmed boxwood hedges japanese maple accent tree silver birch in background white gravel mulch lighting golden hour warm late afternoon sun at 30 degree angle from right deep blue sky few soft clouds slight atmospheric haze on horizon realistic bounce light and ambient occlusion on facade output hyperrealistic architectural photography 8k resolution canon eos r5 35mm tilt shift lens dezeen magazine quality final check verify building geometry matches input before rendering