photorealism boost mode maximum realism keep all original constraints strict preservation mode remains active no changes to layout materials camera or objects enhance only realism quality material physics critical apply physically accurate pbr behavior to all materials wood desk slats anisotropic reflection aligned with grain direction micro roughness variation non uniform surface subtle edge wear very minimal almost invisible slightly darker grain pores for depth avoid uniform color introduce natural variation wall beige surface micro bump normal map very subtle slight unevenness in reflectivity matte finish with soft light diffusion hexagon panels perfectly matte surfaces no gloss very soft light absorption differences between colors wood inserts slightly more reflective than painted ones fabrics curtains micro fiber texture soft light scattering subsurface feel but subtle avoid flat shading carpet micro fiber fuzz effect very low reflectivity soft light absorption lighting physics key difference simulate real world light behavior daylight entering through window soft area light source light diffusion through blinds subtle strip shadows but very soft global illumination multi bounce light simulation feel warm neutral balance no yellow cast add very subtle color bleeding wood slight warm reflection into nearby surfaces blue curtains minimal cool tint nearby shadow behavior layered soft penumbra no hard edges exposure slightly photographic not flat preserve highlights no clipping preserve shadow detail micro imperfections essential for realism add 1 2 film grain introduce extremely subtle texture imperfections slight unevenness in wood tone minimal variation in wall surface avoid perfect cg cleanliness reflection control reflections must be soft blurred physically correct no mirror like surfaces no artificial gloss boost camera image behavior simulate real lens behavior slight natural contrast falloff subtle vignette very minimal almost invisible depth must remain natural no artificial dof unless already present final output character should look like high end architectural photography not like 3d render balanced contrast natural tones tactile material feel resolution 4k 8k