edit the provided church render with an ultra subtle photoreal enhancement pass only preserve the architecture geometry composition camera angle lighting direction materials colors proportions and all design details exactly as they are do not redesign reinterpret stylize or improve the architecture the final image should still clearly read as the original render just slightly more believable and naturally photographed goal make the render feel like a high end architectural visualization created by a professional studio not an ai generated image the enhancement should be restrained and nearly invisible the image should retain its clean architectural rendering quality while gaining subtle realism through texture response lighting balance and photographic imperfections important keep all colors exactly the same keep all material selections exactly the same keep all shapes forms exactly the same do not alter layout structure seating arrangement crucifix placement walls ceiling geometry or openings no dramatic contrast changes no cinematic grading no ai style sharpening or fake detail no surreal lighting no exaggerated realism lighting adjustments reduce the excessive sunlight glare and bloom coming from the skylight opening above tone down blown out highlights and overexposed white areas preserve the bright spiritual atmosphere but make it more physically believable add slightly more natural light falloff and subtle shadow gradients introduce gentle ambient occlusion in corners and contact areas maintain soft warm daylight tones material enhancement enhance realism only through subtle material response and texture behavior add very fine micro texture variation to wood surfaces slightly improve wood grain depth and roughness variation add subtle stone concrete texture breakup to pews and flooring keep materials clean and architectural no dirt decay scratches or grunge introduce tiny imperfections only visible upon close inspection improve reflections and roughness response to light naturally avoid plastic looking surfaces do not oversaturate materials photographic realism the image should feel like a professionally post produced architectural photograph add very subtle camera realism slight lens softness in distant areas natural exposure balancing slight atmospheric depth realistic dynamic range preserve sharp architectural edges avoid ai hallucinations and over detailing people human population populate the church with a sparse tasteful scattering of realistic people sitting in the pews requirements for people use very few people only minimal occupancy people should feel naturally composited into the render match the realism style of the second reference image the people should look like real photographed humans cut out and subtly photoshopped into the scene avoid ai generated human aesthetics no uncanny faces no overly posed characters no perfect symmetry natural candid sitting postures mix of individuals and pairs some looking forward some slightly downward clothing should be modern neutral understated and realistic scale and perspective must perfectly match the scene slight motion softness or photographic imperfection is acceptable keep people secondary to the architecture overall look target the visual quality of premium architectural visualization studios such as mir luxigon beauty and the bit kilograph norviska the realism should come from subtle restraint believable light behavior material response and convincing composited humans not from dramatic effects or ai stylization final output the final image should look like a carefully post processed professional architectural render that is almost photographic while still preserving the elegance and cleanliness of the original render