model geometry detailing explicit edge chamfers and bevels avoid razor sharp edges real world materials always have micro rounding consistent real world scale ensure all components are modelled to true dimensions mm preferred layered joinery logic include reveals shadow gaps and panel offsets to reflect actual fabrication methods sink and tap cutouts model these with tolerance gaps and under mount inset logic as per spec handle recesses or mounting plates if applicable show how handles are fixed surface mount vs integrated pull material metadata pbr texture maps include albedo roughness normal and specular maps for timber marble and brass grain direction tags annotate grain flow per panel to enforce grain matching logic reflectivity and gloss levels define per material e g satin brass low gloss polished marble high gloss vein pattern control for marble specify vein direction density and contrast level e g calacatta vs statuario lighting environment hdri environment map use a daylight interior hdri with soft shadows and neutral colour temperature 5000k light source tagging annotate window positions artificial light sources and bounce surfaces shadow softness define penumbra width to avoid harsh cg style shadows styling accessory logic accessory placement zones define styling zones on benchtops with bounding boxes or anchor points accessory material tags e g ceramic bowl linen towel matte soap dispenser clutter threshold specify max number of accessories per zone to preserve minimalist intent camera composition guidance preferred angles e g 35mm lens equivalent eye level or slightly above 3 4 perspective focal depth annotate key focal planes e g sink edge handle line to guide depth of field framing logic define crop boundaries to avoid cutting off key joinery or material transitions