critical instructions preserve exact geometry layout proportions and camera angle keep all objects walls ceilings doorways furniture lighting fixtures and placements exactly the same in position size and shape do not redesign reinterpret or modify any elements do not add or remove anything do not change materials into different designs only improve realism of existing ones goal convert the render into a photorealistic image while maintaining 100 visual accuracy to the original design realism improvements only improve material realism using physically accurate textures pbr enhance lighting with realistic global illumination and natural light falloff add accurate reflections and refractions based on existing materials improve shadows soft natural contact shadows add subtle real world imperfections very light wear micro texture variation improve depth contrast and dynamic range render style photorealistic ray traced appearance real world camera exposure and white balance sharp but natural lens softness no stylization no artistic reinterpretation important restriction if any element is unclear do not change it keep it exactly as shown in the original rendering