strict camera match material realism locked no redesign create an ultra high end photorealistic architectural bathroom render based strictly on the uploaded reference image the complete spatial layout architecture dimensions proportions wall thicknesses niches cabinetry mirror position shower layout glass partition ceiling height spot positions door position camera position viewing angle framing and perspective must remain 100 identical to the reference image this is a material lighting and realism upgrade only no redesign no reinterpretation no repositioning no camera change treat the reference image as a camera matched architectural backplate camera composition absolute lock camera position identical same height same distance same framing same lens feeling 24 28mm ff same horizon vanishing points and verticals no crop no zoom no pan no tilt no perspective change architecture fixed elements keep everything exactly as in the reference image walls ceiling floor shower zone niches cabinetry mirror cabinet glass wall door shelves drain spot positions and dimensions no elements added or removed shower glass fixed clear glass bronze frame no door same thickness and proportions floor walls ceiling door material lock all finished in beige mortex floors all walls shower walls ceiling door tall cabinet vanity shower shelves mortex requirements warm beige mineral tone seamless surface soft cloudy structure subtle tonal variation matte to eggshell sheen no concrete look no plaster strokes no tiling repetition must read as one continuous architectural skin stone travertino classico only these parts are travertine vanity worktop backsplash under mirror back wall of the shower niche finish satin honed visible pores natural layering soft reflections no gloss no marble veining all other shower walls remain mortex cabinetry forms tall cabinet and vanity fully in mortex integrated milled handle must remain identical same size same depth same radius subtle realistic micro rounding sanitary fittings all tapware and shower hardware in brushed bronze same models and proportions as reference includes rain shower hand shower basin tap wall mixers shower drain identical shape and placement brushed metal appearance mirror cabinet mirror is a cabinet vertical seam visible mirror plane aligned with backsplash no lighting integrated mirror reflection shows mortex wall high vertical radiator in mortex shower niche shelves in mortex back wall in travertine one single vertical led on the right side only soft concealed architectural glow no top bottom or horizontal led no led above tap no led under mirror accessories broken white towel folded on the left side of the vanity top fluffy beige rug in front of vanity width of vanity column white bath slippers on the rug natural textile gravity and softness electrical detail socket to the right of the sink only outer ring in bronze inner core in mortex beige flush integrated look lighting ceiling spots painted in same color as sink must emit visible light cones warm neutral temperature soft realistic falloff only additional lighting vertical led in shower niche no led under mirror no led above tap no other hidden leds anywhere lighting must sculpt mortex reveal travertine pores and activate bronze material realism critical all materials physically correct pbr mortex mineral softness micro tonal shifts subtle shadowing very low sheen travertine pores and inclusions soft honed highlights bronze warm color shift brushed anisotropy soft reflections ceramic sink satin lacquer same tone as mortex glass clear correct thickness edge refraction textiles fluffy rug fibres soft towel weave render quality ultra photorealistic 4k detail physically based lighting correct roughness normal maps no ai smoothing no oversharpening atmosphere warm calm spa like architectural high end minimalist bathroom material driven realism negative prompt cgi look render look sketch style cartoon style flat lighting harsh shadows wrong mortex concrete look tiled walls wrong travertine glossy stone marble plastic chrome added leds led under mirror led above tap extra lights extra furniture camera change zoom crop distortion blur noise low detail people clutter game engine look