create an ultra photorealistic professional bedroom render matching the reference image exactly do not change the design layout geometry furniture decorations materials camera position perspective proportions or any existing colors critical do not make the image brighter keep the same overall exposure brightness level mood and soft atmosphere as the original reference the goal is not to relight or brighten the room but only to make the existing lighting more physically realistic balanced and refined preserve the exact pink soft blush color of the wardrobe shelving and cabinetry do not make the pink lighter darker beige cream peach gray or more saturated preserve the exact dark burgundy brown colors of the wall panel vanity table chair and other existing elements all colors must remain identical to the reference make the scene look like a high end 3ds max corona renderer visualization improve only the rendering quality realistic global illumination natural light falloff accurate indirect bounce lighting soft contact shadows realistic ambient occlusion subtle reflections correct material roughness realistic depth and clean highlight control keep the existing daylight coming from the window at approximately the same intensity as the reference do not overexpose the window or interior maintain detail in both highlights and shadows the circular illuminated mirror should retain its existing brightness and warm neutral appearance with soft realistic led diffusion and controlled bloom not an exaggerated glow enhance the existing materials without changing them realistic matte painted mdf with subtle micro texture natural wood flooring with fine grain and correct roughness realistic upholstered fabrics with visible fibers and soft compression natural bedding folds detailed textile fibers on the blanket realistic glass and mirror reflections and subtle imperfections that remove the artificial cgi appearance maintain a neutral and controlled white balance avoid yellow orange color casting keep whites clean and preserve the original pink and burgundy tones accurately use corona renderer style physically based materials global illumination ray traced reflections realistic shadow softness natural dynamic range subtle ambient occlusion photographic exposure realistic material response fine micro details and high resolution 8k output strict negative prompt no redesign no recoloring no brighter exposure no darker exposure no additional lights no new furniture no new decorations no people no plants no object removal no object repositioning no camera changes no geometry changes no material replacement no excessive warm lighting no yellow tint no blown highlights no excessive bloom no artificial sharpening no oversaturation no plastic looking materials and no ai render appearance keep the scene exactly as it is and only improve realism and render quality