use the uploaded render as the exact base image preserve the current camera angle framing architecture lighting direction roman shades vanity countertop mirror tub bench shower glass vase eucalyptus flooring layout and all fixture positions exactly as shown do not redesign or move anything restore the villa zellige oat ceramic tile size 2 5 x 8 inches in a 50 offset running bond pattern on the walls surrounding the tub and rear windows exactly as shown in the original design continue the same zellige oat tile from the shower area across the tub wall and around the windows do not leave the tub wall as plain painted drywall maintain a refined handmade ceramic look with subtle oat ivory pale beige and warm cream tonal variation slight waviness soft irregular edges delicate grout recesses and restrained glaze variation keep the roman shades exactly as they currently appear do not change their folds height placement linen texture color softness or filtered daylight preserve the improved natural lighting countertop realism oak texture and shadow depth from the current image soften the concentrated glossy glare patch on the upper shower wall the zellige tile should have small scattered highlights and gentle glaze variation not one large reflective hotspot increase the definition of the tilebar new rock tortora beige chevron matte porcelain flooring slightly add subtle grout depth fine matte texture gentle tonal variation between individual pieces and soft edge shadowing so the chevron pattern reads clearly while remaining understated add slightly more material depth to the tiled bench face and shower floor using fine grout recesses subtle edge shadows and natural piece to piece variation keep the shower glass transparent and realistic with faint edge tint restrained reflections and subtle refraction do not alter the vanity countertop tub oak vanity roman shades mirror shape vase eucalyptus shower fixtures tub filler faucet camera angle or room proportions do not add accessories lighting fixtures d cor bottles art or new objects avoid flat surfaces oversized glossy glare patches overly yellow lighting repetitive tile maps blurry flooring excessive contrast haze grain and cgi smoothness