create a high quality photorealistic architectural render of the provided building model the building geometry fa ade proportions materials paint colors textures windows railings parapets and all architectural details must remain exactly as provided do not make any modifications additions deletions or color corrections to the building preserve the original camera angle and composition set the scene during golden hour sunset with a warm orange and soft pink sky the sun should be positioned low on the horizon producing long soft shadows and warm directional light that enhances the architecture while maintaining the true colors of the fa ade lighting requirements warm sunset sunlight approximately 3200 4200k casting realistic long shadows soft skylight providing balanced ambient illumination physically accurate global illumination gi natural ambient occlusion for depth realistic reflections on glass and polished surfaces subtle bloom only around bright reflections avoid excessive glow balanced exposure with preserved highlights and shadows slightly illuminated sky for realistic environmental lighting soft indirect bounce light to reveal fa ade details without altering material appearance interior warm lighting 2700 3000k visible through windows to create a lived in appearance while keeping it subtle balcony ceiling downlights and entrance wall lights switched on with warm white light 3000k producing soft pools of light without overpowering the sunset pathway and landscape bollard lights emitting warm white illumination streetlights just beginning to glow naturally matching the sunset ambience realistic emissive lighting with no overexposed fixtures place the building in a premium residential street featuring asphalt roads paved sidewalks landscaped trees shrubs neatly parked cars and a few pedestrians include neighboring houses that complement the scene but remain visually secondary to the main building use pbr materials ray traced lighting high quality shadows realistic reflections cinematic tone mapping accurate white balance and high dynamic range rendering ensure the lighting enhances the building naturally while preserving every original paint shade and material finish negative prompt do not modify the building geometry fa ade paint colors textures materials window positions balcony design parapets railings proportions or camera angle do not add architectural elements or redesign any part of the building avoid oversaturated colors excessive hdr unrealistic lens flares heavy bloom fog obscuring the building harsh artificial lighting distorted perspective or objects blocking the fa ade the render must look like the same building enhanced only by a realistic sunset environment and premium architectural lighting