create an ultra photorealistic 8k architectural visualization of this living dining area with the visual quality of a professionally produced 3ds max corona renderer image do not redesign or modify anything in the scene preserve the exact architecture furniture dining table chairs sofa curtains blinds artwork plants carpet parquet flooring decorative objects ceiling lighting fixtures dimensions proportions camera position perspective and composition lighting use 4000k lighting but do not make the image brighter preserve the exact warm neutral tone exposure level contrast and slightly moody atmosphere of the original render the 4000k lighting should feel soft controlled and natural not cold blue or overly white maintain the existing daylight coming through the windows and balance it naturally with the artificial lighting improve only the quality and physical behavior of the lighting realistic global illumination natural indirect light bouncing soft contact shadows accurate shadow falloff subtle ambient occlusion controlled highlights and realistic light interaction with the curtains wood fabrics walls and flooring keep the led and pendant lights controlled do not create strong bloom glowing halos burned highlights or excessive illumination around the fixtures enhance the existing materials without changing them realistic sofa fabric with fine woven detail natural curtain folds and fabric translucency detailed carpet fibers authentic wood grain on the dining table and parquet floor realistic chair upholstery subtle wall texture and physically accurate reflections and roughness add more visual life through realism only not by adding objects improve material depth micro textures natural imperfections realistic contact shadows reflections and photographic depth do not change colors change materials change furniture move objects add decorations remove objects add people change the artwork modify the plants change the camera angle alter the layout increase exposure brighten shadows excessively oversaturate colors or introduce artificial hdr negative prompt overexposed interior bright white image washed out beige colors yellow orange color cast blue cold lighting excessive led glow excessive bloom flat shadows artificial hdr oversaturation plastic materials ai looking textures distorted furniture changed architecture added objects people final result the image must maintain exactly the same overall brightness warm neutral color tone and atmosphere as the original reference with controlled 4000k lighting only improve realism and rendering quality so it looks like the same exact scene rendered professionally in corona renderer at 8k with realistic materials natural shadows sophisticated global illumination and no ai render appearance