use the provided render strictly as the base image for composition camera angle furniture placement proportions and architecture do not change the layout object positions furniture shapes or room geometry the sofa must keep its light grey fabric upholstery do not change the color or material of the sofa remove the visible crossing lines compression lines shading seams polygon artifacts or triangulation patterns that currently appear on the sofa surface however the sofa must retain a realistic light grey fabric texture the upholstery should look like soft woven fabric not smooth plastic or leather maintain a subtle textile grain and natural fabric structure so the material clearly reads as fabric the sofa surface should appear clean and natural with soft upholstery folds but without any artificial mesh lines or geometric shading artifacts the dining table surface must also remain clean and natural without mesh lines or polygon artifacts the oak wood texture should remain realistic with a subtle natural wood grain in the tv wall area the wooden cabinet with drawers should appear floating above the floor there should be a visible gap between the cabinet and the floor and a clear soft cast shadow underneath emphasizing that the cabinet is levitating keep the chalk colored furniture slightly darker with a matte chalk finish maintain the oak wood elements with natural vertical grain and keep the white boucl dining chairs with brownish red legs preserve the soft natural sunlight and warm shadows and improve overall material realism lighting quality and photorealistic rendering while keeping the original design unchanged