use the provided render strictly as the base image for composition camera angle furniture placement proportions and architecture do not change the layout object positions or room geometry the sofa upholstery must be completely smooth and continuous remove the visible crossing lines compression lines shading seams polygon artifacts or triangulation patterns that currently appear on the sofa surface the sofa fabric should look like soft evenly stretched upholstery without intersecting lines or artificial seams the cushions should appear smooth and naturally rounded with subtle fabric softness the dining table surface must also be clean and smooth without any mesh lines polygon edges or shading artifacts the oak wood texture should appear natural with a subtle wood grain in the tv wall area remove the baseboard floor skirting where the wooden cabinet section with drawers is located the wooden cabinet with drawers should appear floating above the floor there should be a visible gap between the cabinet and the floor and a clear soft cast shadow underneath emphasizing that the cabinet is levitating all materials should appear smooth realistic and free of visible 3d modeling artifacts keep the chalk colored furniture slightly darker with a matte chalk finish maintain the natural oak wood texture with vertical grain direction and keep the white boucl dining chairs with brownish red legs preserve the soft natural sunlight and warm shadows in the interior and focus on improving material realism lighting quality and photorealistic rendering while keeping the original design unchanged