use the provided render strictly as the base image for composition camera angle furniture placement proportions and architecture do not change the layout object positions or room geometry the sofa upholstery must be completely smooth and continuous remove the visible crossing lines compression lines shading seams or polygon artifacts that currently appear on the sofa surface the sofa fabric should look like soft evenly stretched upholstery without any intersecting lines triangulation patterns mesh artifacts or artificial seams the cushions should appear smooth and naturally rounded with subtle fabric softness not structured by geometric lines ensure the sofa surface appears clean natural and free of any mesh based shading artifacts keep all other materials lighting furniture and colors the same while improving the overall photorealistic material quality and smoothness of the upholstery