create a highly realistic architectural digest style luxury powder room rendered with v ray corona physically based rendering the space must feel moody atmospheric intimate and cinematic not bright not evenly lit and not showroom like lighting must be low key architectural photography style with controlled contrast soft shadow falloff and natural darkness in corners use realistic camera exposure with slightly underexposed ambient light and emphasize material depth through shadow not brightness materials walls are finished in portola paint brooks in roman clay finish a warm creamy white plaster like surface with subtle tonal variation micro imperfections and soft uneven hand applied texture walls should absorb light softly and never appear flat or overexposed there is one left feature wall section only in ann sacks salluto sticks mosaic bianco natural rectified marble tile the tile should feel tactile and dimensional with soft matte reflection visible grout depth and realistic shadowing in joints it should be the only textured focal wall flooring is grato picos in exquisite wood planks warm natural tone matte finish physically accurate roughness and subtle grain variation the wood should feel grounded and slightly darker due to reduced lighting exposure floating vanity is basstone nyc green oasis marble rich deep green tones with natural veining the stone should feel heavy honed slightly moody and absorb light rather than reflect it strongly mirror is a frameless slab mirror no border no bevel 24 w x 54 h it should reflect a dim realistic environment with slight falloff and no over bright reflections faucet is elemento modern column ceiling mounted faucet in bronze finish brushed and slightly aged with controlled low specular highlights there is a single wall mounted bronze control knob for the ceiling faucet system minimal and functional placed near the vanity it should feel tactile grounded and slightly shadowed lighting includes only one ida wall lamp by st phane parmentier placed on the left tile wall only this is the primary light source emitting warm dim diffused light with low intensity it should create soft directional shadows gradient falloff and partial darkness in corners no other artificial lighting exists lighting rendering instructions critical use v ray physical camera exposure slightly underexposed 0 5 to 1 2 ev look white balance warm interior tungsten 3000k 3200k lighting ratio high contrast not evenly lit shadows soft but present layered and natural no flat ambient fill light no over bright whites or blown highlights emphasize shadow detail and material depth over brightness global illumination should feel realistic but restrained not fully filled in camera composition 35mm lens eye level composition subtle depth of field frame should feel like a high end architectural digest editorial shot with intentional negative space and sculptural balance slight vertical correction natural imperfections and cinematic framing avoid bright showroom lighting overexposed whites flat evenly lit space plastic or overly smooth materials cgi clean render look excessive reflections or gloss multiple light sources